Today we’re sharing the lines behind the illustration of a rare opportunity to see the Devil be slapped on the hand, caught red-handed on his mischief!
Read our translation of the Portuguese folktale right ►here◄, along with the finished illustration for the lines above!
Here’s one of the images we’re working on right now!
This one will accompany the next Portuguese Folktale we will soon release. It’s a very old medieval story and the version we got, though more recent, it’s still a doozy to translate. As you can guess from the title though, it will involve knights, devils and… holy ladies? It’s a mystery for now!
This is our final post about Eyes of the Forest by James Streissand, at least for a while. It’s been thrilling to share with you some of our concept art for this project and we’ve decided it would be grand to show you what we did when drawing a comic page for this particular venture!
When the preliminary layouts are done and approved that is the first step setting the feeling of motion!
“Eyes of the Forest” is a comic adaptation of the book by the same name. James provided us with the script, so before we started to draw we began by reading both the book and the scrip. This particular page we’ll be showing represents a wondrous moment between characters in uniform that are all from the same division and share the ability to communicate through the use of a mystic ability.
Right away we begin by doing a very rough sketch to capture the descriptions on the script.
After getting the a-ok (lucky that there were no changes requested for this one!) we begin the sketch stage, adding detail.
The next step is getting the inks done,making the the lines as neat as possible.
Now it’s time for the base colours. The scene is placed a bit before the sunset, so the orange helps bring out the blue colour out a lot.
Finally we come in with colour corrections, shadows, highlights and special effects rounded up by some final touches. After getting the thumbs up from James, we consider it done!
All these processes are repeated in the remaining 21 pages of the comic with some pages being simpler, others a lot more complex and tonal work specific for each page, but all of them were a terrific experience for us!
Thank you once again for checking out this third and last part of our posts for EOTF’s concept art and you can check part 1 and part 2 if you still haven’t seen it, without forgetting to read the post about the ongoing Indiegogo campaign. If you like fantasy, blue giants and huge felines please consider backing this project!
Nakeyri on the left and Eraeli on the right. Both amazed at the surroundings (but Nakeyri is too cool to show it…)
Today we’re bringing you a glimpse to the stages of one of the event images we’ve done for Jalek Moye on a project called Book of Zhu. Despite being a cancelled project at this point, we’re still pretty much fans of the lore, and also cherish all the concepts and art that we did for it.
This image shows the moment the character Eraeli and her entourage arrive at the Palace and are marvelled at the sight, looking around and taking it all in.
It all started with a sketch to grasp the layout that would work the best
Getting the go-ahead for the composition, next was the sketch turn
Refined and Inked, the lines were done
Base colours bring everything a bit more together
The stage of shadows, lights and final touches meant it was done
And there you have it! The good news is that Jalek keeps the lore going and some of the characters from this project are the stars of a new story! More on that later~
This week we would like to introduce you to Alvas, the second main character in EOTF – Eyes of The Forest, a comic book we had the pleasure of developing last year with James Streissand from top to bottom!
Alvas is Runin’s best friend and the brawn in their dynamic duo and from James’ description, we understood he had to be tall and muscular. And also blue!
The first sketch we sent of Alvas
Unlike Runin, who was pretty much set the first time we drew him, Alvas had to be tweaked here and there, because although he is supposed to have a gentle giant look, he’s also a fierce warrior, one you should absolutely not mess with. And yes, as you might suspect already, we are huge fans of Alvas. We’ll confess, the blue skin is a huge factor.
Less bulk means easier movements
Being a story in a huge wild world, we were also asked to develop a set of fantasy animals to go with it! Just like the humanoid characters, we followed a description of these creatures and we’ll call it “Unknown Big Cat” for now.
A first approach to the Big Cat, but we wanted to make it look even bigger!
What we had to make absolute, was for this fiend to be a mix of a sabre tooth tiger and a porcupine, ouch! Teeth and needles together? A big warning to run away.
A final, approved concept! We’re glad these don’t exist for real.
When developing a comic or other types of commercial art, artists need to be ready for what the client wants represented and learn how to tackle these with enough ease and especially, readability.
Thank you so much for checking out the second part of our post for EOTF’s concept art and we want to invite you to check part 1 if you still haven’t seen it, without forgetting to read the post about the ongoing Indiegogo campaign. And if you like fantasy, blue giants and huge felines please consider backing this project!