Since the tiny fairy on his shoulder is just… tiny, we decided to show you today a close-up of her fierce self! We wanted her to break expectations and look daring without losing the allure of a fairy and their cuteness.
It is unwise to underestimate her though, as she is the one calling all the shots!
This is our final post about Eyes of the Forest by James Streissand, at least for a while. It’s been thrilling to share with you some of our concept art for this project and we’ve decided it would be grand to show you what we did when drawing a comic page for this particular venture!
“Eyes of the Forest” is a comic adaptation of the book by the same name. James provided us with the script, so before we started to draw we began by reading both the book and the scrip. This particular page we’ll be showing represents a wondrous moment between characters in uniform that are all from the same division and share the ability to communicate through the use of a mystic ability.
All these processes are repeated in the remaining 21 pages of the comic with some pages being simpler, others a lot more complex and tonal work specific for each page, but all of them were a terrific experience for us!
Thank you once again for checking out this third and last part of our posts for EOTF’s concept art and you can check part 1 and part 2 if you still haven’t seen it, without forgetting to read the post about the ongoing Indiegogo campaign. If you like fantasy, blue giants and huge felines please consider backing this project!
Today we’re bringing you a glimpse to the stages of one of the event images we’ve done for Jalek Moye on a project called Book of Zhu. Despite being a cancelled project at this point, we’re still pretty much fans of the lore, and also cherish all the concepts and art that we did for it.
This image shows the moment the character Eraeli and her entourage arrive at the Palace and are marvelled at the sight, looking around and taking it all in.
And there you have it! The good news is that Jalek keeps the lore going and some of the characters from this project are the stars of a new story! More on that later~
This week we would like to introduce you to Alvas, the second main character in EOTF – Eyes of The Forest, a comic book we had the pleasure of developing last year with James Streissand from top to bottom!
Alvas is Runin’s best friend and the brawn in their dynamic duo and from James’ description, we understood he had to be tall and muscular. And also blue!
Unlike Runin, who was pretty much set the first time we drew him, Alvas had to be tweaked here and there, because although he is supposed to have a gentle giant look, he’s also a fierce warrior, one you should absolutely not mess with. And yes, as you might suspect already, we are huge fans of Alvas. We’ll confess, the blue skin is a huge factor.
Being a story in a huge wild world, we were also asked to develop a set of fantasy animals to go with it! Just like the humanoid characters, we followed a description of these creatures and we’ll call it “Unknown Big Cat” for now.
What we had to make absolute, was for this fiend to be a mix of a sabre tooth tiger and a porcupine, ouch! Teeth and needles together? A big warning to run away.
When developing a comic or other types of commercial art, artists need to be ready for what the client wants represented and learn how to tackle these with enough ease and especially, readability.
Thank you so much for checking out the second part of our post for EOTF’s concept art and we want to invite you to check part 1 if you still haven’t seen it, without forgetting to read the post about the ongoing Indiegogo campaign. And if you like fantasy, blue giants and huge felines please consider backing this project!
Usually, we are asked to keep quiet about the projects we work on.
It may sound unreasonable, but it is quite common. Clients may want to protect their intellectual property be it a game design, a storyline, a character’s description, etc and for a determined amount of time, they are entitled to that. It all comes down to what is agreed between us and our clients.
However, James Streissand, the author of our latest project called Eyes of the Forest, was delighted with the idea of sharing a little bit of the production of this comic book and we gladly jumped on the opportunity! So today we are going to talk a bit about one of the aspects we love the most: working on conceptual art.
After being briefed about the goals of the project and the themes, we began developing the characters. This process began with James sending us a file with the descriptions and references we needed to get started.
These are usually called Character Profiles and they can consist of a few descriptive words or a complete epic to the most microscopic detail. For us, writing too little about a character will keep us guessing what the author wants portrayed and writing too much will make us lose sight of what is important in the concept. Fortunately for us, James landed right in the middle and his descriptions were exactly right, especially for the main characters.
Speaking about main characters, meet Runin, the Forest’s protector:
In comic projects is very useful to draw at least two views of the characters, to show how the design works before getting the go ahead for that look. If necessary, other views can be drawn to show a specific detail. In concept art for videogames we usually need to draw a lot more views!
Stay tuned as we’ll write more about the stages for “Eyes of the Forest”!