In fear of the Yuki Onna’s wrath from knowing we have two Japanese Yuki Onna themed movies lined up but haven’t come around to watch them, we thought it would be a good idea to share with you the sketch stage of the Yuki Onna illustration as an appeasing resource (inking and light colouring was done digitally).
The weather is also getting better over here, which makes us wonder: do Yuki Onna yokai hibernate during spring?…
Alice’s smile makes you wonder what her goal really is…
Here’s a sneak peek of the lines for an illustration of Alice, a character from the game series “Shin Megami Tensei”. More about her soon!
(This is a traditional sketch coloured digitally)
Today we bring you a little insight to the backstage work on our last post’s illustration for Valentine’s day (►here◄).
As with every process, we started with discussing the idea and for this one we were set on wanting to use two of our original characters (cue Devon and Rayil!).
From there we started making thumbnails of poses, filtering what worked and what didn’t and after locking the overall composition each one of us was assigned to sketch one of them while making sure they had the same language when it came to style.
Inking was in a clean sketch approach, using the lines also to convey texture and hints of shadows, trying not to over saturate the notions of volume.
We had used the technique before but revisiting it reminded us that we enjoyed this different method and feel there’s ample space to improve and it’s definitely something to explore more.